
This class architype was designed to deal with zombies in a quick succession. The monk does not need guns to prove a point. Overview: When all weapons fail, you use the weapons you are born with. Negative: Boring Personality: Low Charisma. +1 in Strength- Dictates melee damage and ability to carry heavy objects to throw. Can easily dispatch Zombies with their firsts. When you pour water in a teapot, it becomes the teapot. When you pour water in a bottle, it becomes the bottle. When you pour water in a cup, it becomes the cup. “You must be shapeless, formless, like water. A long tale, like a tall Tower, must be built a stone at a time.” but no great thing was ever attained easily. “The road and the tale have both been long, would you not say so? The trip has been long and the cost has been high.


This is a placeholder for special status perks like Explorer, Car Nut, Friend of Dog, etc.Also helps you pass mechanical checks such as: reinforcing survivor strongholds, repairing gas pumps at gas stations, making makeshift weapons, disarming traps, and upgrading your car. Helps you fix cars when they break down.
#DEATH ROAD TO CANADA BEST BUILD FULL#
The better the stat it is, the more efficient your character is in restoring others back to full health-thus you use less medkits.

"And now I've slapped a king! Did my hand fall from my wrist?"-Tyrion, Game of Thrones.

Use with Charming or Irritating traits, and shenanigans will ensue. Also helps with your persuasion and diplomacy checks in certain situations. Shows how intelligent you are-it also shows creativity when thinking outside of the box."I see better from a distance."-Clint Barton The better the stat, the more damage you do with guns, and the better your accuracy. When the crosshair locks on, it’s is a critical hit. Shows your proficiency with firearms-shown by a red crosshair in combat.Also how many hits with a melee weapon you can dish out. This is indicated by seeing your character sweat-alongside your face turning read and breathing heavily. Helps with your endurance on how long you can fight without tiring.Classes that lack strength cannot use heavier melee weapons effectively, such as the fire axe or metal pipe. Also helps you compensate for recoil for guns. Dictates melee damage and what you can carry i.e.
